77 research outputs found

    Perceptual crossing: the simplest online paradigm

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    Researchers in social cognition increasingly realize that many phenomena cannot be understood by investigating offline situations only, focusing on individual mechanisms and an observer perspective. There are processes of dynamic emergence specific to online situations, when two or more persons are engaged in a real-time interaction that are more than just the sum of the individual capacities or behaviors, and these require the study of online social interaction. Auvray et al.'s (2009) perceptual crossing paradigm offers possibly the simplest paradigm for studying such online interactions: two persons, a one-dimensional space, one bit of information, and a yes/no answer. This study has provoked a lot of resonance in different areas of research, including experimental psychology, computer/robot modeling, philosophy, psychopathology, and even in the field of design. In this article, we review and critically assess this body of literature. We give an overview of both behavioral experimental research and simulated agent modeling done using the perceptual crossing paradigm. We discuss different contexts in which work on perceptual crossing has been cited. This includes the controversy about the possible constitutive role of perceptual crossing for social cognition. We conclude with an outlook on future research possibilities, in particular those that could elucidate the link between online interaction dynamics and individual social cognition

    Predictability is necessary for closed-loop visual feedback delay adaptation

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    Rohde M, van Dam L, Ernst MO. Predictability is necessary for closed-loop visual feedback delay adaptation. Journal of Vision. 2014;14(3):4.In case of delayed visual feedback during visuomotor tasks, like in some sluggish computer games, humans can modulate their behavior to compensate for the delay. However, opinions on the nature of this compensation diverge. Some studies suggest that humans adapt to feedback delays with lasting changes in motor behavior (aftereffects) and a recalibration of time perception. Other studies have shown little or no evidence for such semipermanent recalibration in the temporal domain. We hypothesize that predictability of the reference signal (target to be tracked) is necessary for semipermanent delay adaptation. To test this hypothesis, we trained participants with a 200 ms visual feedback delay in a visually guided manual tracking task, varying the predictability of the reference signal between conditions, but keeping reference motion and feedback delay constant. In Experiment 1, we focused on motor behavior. Only training in the predictable condition brings about all of the adaptive changes and aftereffects expected from delay adaptation. In Experiment 2, we used a synchronization task to investigate perceived simultaneity (perceptuomotor learning). Supporting the hypothesis, participants recalibrated subjective visuomotor simultaneity only when trained in the predictable condition. Such a shift in perceived simultaneity was also observed in Experiment 3, using an interval estimation task. These results show that delay adaptation in motor control can modulate the perceived temporal alignment of vision and kinesthetically sensed movement. The coadaptation of motor prediction and target prediction (reference extrapolation) seems necessary for such genuine delay adaptation. This offers an explanation for divergent results in the literature

    The Rubber Hand Illusion: Feeling of Ownership and Proprioceptive Drift Do Not Go Hand in Hand

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    In the Rubber Hand Illusion, the feeling of ownership of a rubber hand displaced from a participant's real occluded hand is evoked by synchronously stroking both hands with paintbrushes. A change of perceived finger location towards the rubber hand (proprioceptive drift) has been reported to correlate with this illusion. To measure the time course of proprioceptive drift during the Rubber Hand Illusion, we regularly interrupted stroking (performed by robot arms) to measure perceived finger location. Measurements were made by projecting a probe dot into the field of view (using a semi-transparent mirror) and asking participants if the dot is to the left or to the right of their invisible hand (Experiment 1) or to adjust the position of the dot to that of their invisible hand (Experiment 2). We varied both the measurement frequency (every 10 s, 40 s, 120 s) and the mode of stroking (synchronous, asynchronous, just vision). Surprisingly, with frequent measurements, proprioceptive drift occurs not only in the synchronous stroking condition but also in the two control conditions (asynchronous stroking, just vision). Proprioceptive drift in the synchronous stroking condition is never higher than in the just vision condition. Only continuous exposure to asynchronous stroking prevents proprioceptive drift and thus replicates the differences in drift reported in the literature. By contrast, complementary subjective ratings (questionnaire) show that the feeling of ownership requires synchronous stroking and is not present in the asynchronous stroking condition. Thus, subjective ratings and drift are dissociated. We conclude that different mechanisms of multisensory integration are responsible for proprioceptive drift and the feeling of ownership. Proprioceptive drift relies on visuoproprioceptive integration alone, a process that is inhibited by asynchronous stroking, the most common control condition in Rubber Hand Illusion experiments. This dissociation implies that conclusions about feelings of ownership cannot be drawn from measuring proprioceptive drift alone

    Adaptation to sensory delays: An evolutionary robotics model of an empirical study.

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    Abstract. Evolutionary robotics simulations can serve as a tool to clarify counterintuitive or dynamically complex aspects of sensorimotor behaviour. We present a series of simulations that has been conducted in order to aid the interpretation of ambiguous empirical data on human adaptation to delayed tactile feedback. Agents have been evolved to catch objects falling at different velocities to investigate the behavioural impact that lengthening or shortening of sensory delays has on the strategies evolved. A detailed analysis of the evolved model agents leads to a number of hypotheses for the quantification of the existing data, as well as to ideas for possible further empirical experiments. This study confirms the utility of evolutionary robotics simulation in this kind of interdisciplinary endeavour

    The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality

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    Waltemate T, Senna I, Hülsmann F, et al. The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality. In: Proceedings of ACM Symposium on Virtual Reality Software and Technology. New York: ACM; 2016: 27-35

    Mapping Cloud-Edge-IoT opportunities and challenges in Europe

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    While current data processing predominantly occurs in centralized facilities, with a minor portion handled by smart objects, a shift is anticipated, with a surge in data originating from smart devices. This evolution necessitates reconfiguring the infrastructure, emphasising computing capabilities at the cloud's "edge" closer to data sources. This change symbolises the merging of cloud, edge, and IoT technologies into a unified network infrastructure - a Computing Continuum - poised to redefine tech interactions, offering novel prospects across diverse sectors. The computing continuum is emerging as a cornerstone of tech advancement in the contemporary digital era. This paper provides an in-depth exploration of the computing continuum, highlighting its potential, practical implications, and the adjustments required to tackle existing challenges. It emphasises the continuum's real-world applications, market trends, and its significance in shaping Europe's tech future

    The Human Touch: Skin Temperature During the Rubber Hand Illusion in Manual and Automated Stroking Procedures

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    Rohde M, Wold A, Karnath H-O, Ernst MO. The Human Touch: Skin Temperature During the Rubber Hand Illusion in Manual and Automated Stroking Procedures. PLoS ONE. 2013;8(11): e80688.A difference in skin temperature between the hands has been identified as a physiological correlate of the rubber hand illusion (RHI). The RHI is an illusion of body ownership, where participants perceive body ownership over a rubber hand if they see it being stroked in synchrony with their own occluded hand. The current study set out to replicate this result, i.e., psychologically induced cooling of the stimulated hand using an automated stroking paradigm, where stimulation was delivered by a robot arm (PHANToMTM force-feedback device). After we found no evidence for hand cooling in two experiments using this automated procedure, we reverted to a manual stroking paradigm, which is closer to the one employed in the study that first produced this effect. With this procedure, we observed a relative cooling of the stimulated hand in both the experimental and the control condition. The subjective experience of ownership, as rated by the participants, by contrast, was strictly linked to synchronous stroking in all three experiments. This implies that hand-cooling is not a strict correlate of the subjective feeling of hand ownership in the RHI. Factors associated with the differences between the two designs (differences in pressure of tactile stimulation, presence of another person) that were thus far considered irrelevant to the RHI appear to play a role in bringing about this temperature effect

    To lead and to lag - forward and backward recalibration of perceived visuo-motor simultaneity

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    Rohde M, Ernst MO. To lead and to lag - forward and backward recalibration of perceived visuo-motor simultaneity. Frontiers in Psychology. 2013;3:559.Studies on human recalibration of perceived visuo-motor simultaneity so far have been limited to the study of recalibration to movement-lead temporal discrepancies (visual lags). We studied adaptation to both vision-lead and movement-lead discrepancies, to test for differences between these conditions, as a leading visual stimulus violates the underlying cause-effect structure. To this end, we manipulated the temporal relationship between a motor action (button press) and a visual event (flashed disk) in a training phase. Participants were tested in a temporal order judgment task and perceived simultaneity (PSS) was compared before and after recalibration. A PHANToM©force-feedback device that tracks the finger position in real time was used to display a virtual button. We predicted the timing of full compression of the button from early movement onset in order to time visual stimuli even before the movement event of the full button press. The results show that recalibration of perceived visuo-motor simultaneity is evident in both directions and does not differ in magnitude between the conditions. The strength of recalibration decreases with perceptual accuracy, suggesting the possibility that some participants recalibrate less because they detect the discrepancy. We conclude that the mechanisms of temporal recalibration work in both directions and that there is no evidence that they are asymmetrical around the point of actual simultaneity, despite the underlying asymmetry in the cause-effect relation

    No Need for Intellectual Straightjackets (comment on target article)

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    Rohde M. No Need for Intellectual Straightjackets (comment on target article). Adaptive Behavior. 2009;17(4):334-337

    Evolutionary Robotics Simulation Models in the Study of Human Behaviour and Cognition

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    Rohde M. Evolutionary Robotics Simulation Models in the Study of Human Behaviour and Cognition. D.Phil Dissertation in Computer Science and Artificial Intelligence. Brighton, UK: Department of Informatics, University of Sussex; 2008
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